O efeito dos videogames nas cognições positivas e negativas

Tailson Evangelista Mariano, Valdiney Veloso Gouveia, Carlos Eduardo Pimentel

Resumo


Os efeitos dos videogames atraíram a atenção de muitos pesquisadores em psicologia, especialmente quando se sugere comportamentos agressivos relacionados a jogos violentos. Os jogos com conteúdo pró-sociais despertaram menos atenção, mas as pesquisas na área revelam que os jogos pró-sociais aumentam as cognições positivas e que os jogos violentos aumentam a incidência de cognições agressivas. O objetivo do atual estudo foi verificar o efeito de jogos violentos e pró-sociais sobre as cognições dos jogadores dentro de dois dias de experimentos. Para este fim, 30 participantes estudantes de graduação jogaram durante 20 minutos um tipo de jogo em cada dia de experimento e responderam a uma tarefa de associação livre de palavras para categorizar suas cognições em positivas ou negativas. Os principais achados mostraram que os jogos violentos aumentaram a ocorrência de cognições negativas, mas os jogos pró-sociais não aumentaram as cognições pró-sociais. Por fim, essas descobertas são discutidas com base em pesquisas anteriores sobre o efeito de jogos de videogames violentos e pró-sociais.


Palavras-chave


jogos de vídeo; agressão; cognição

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DOI: https://doi.org/10.18256/2175-5027.2020.v12i1.3172

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Direitos autorais 2019 Tailson Evangelista Mariano, Valdiney Veloso Gouveia, Carlos Eduardo Pimentel

ISSN 2175-5027

Licença Creative Commons
Este obra está licenciada com uma Licença Creative Commons Atribuição 4.0 Internacional.

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